![]() Creating a layer is as easy as selecting the CHANGE button and then clicking NEW on the pop up control panel and renaming the layer. During development as more functionality was added to the editor how layers were utilized changed. Several modes adopted multiple purposes so when one person was working in a layer they often had a lot of their own clutter to work around. As a result layers evolved to be created and named by functional purpose, and the base layer was not utilized. A design layer would be created for designers and artists to manipulate objects, paths, capture and control regions, boundaries, and path plans. A separate layer would be created just for Shadow Regions, and the same for SoundSpaces, SoundRegions, and often Trees and Buildings would be separated into their own layers on crowded maps. Objects can be moved from one layer to another and layers deleted to allow for flexibility during development. Height mode allows users to mold the vertex height map of the terrain with a terrain brush. Instead of painting the vertex map with color like a paint brush, the terrain brush applies FOREGROUND and BACKGROUND heights to vertices on the terrain height map. The brush control panel consists of MODE, SIZE, SHAPE, ROTATION, and PRESSURE as well as TERRAIN HEIGHT tools. Mode defines the type of brush used to paint terrain. ![]() PAINT is the default and adjust terrain height consistently under the brush. SPRAY is akin to a spray can and raises terrain under the brush more erratically. ![]()
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